Dispensary Job

Dispensary Job

$12.00

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🟩 | Escrowed
🟥 | Open Source

Frameworks:
🟩 | QB Core
🟩 | QBX Core
🟩 | OX Core
🟩 | ND Core
🟩 | ESX

Docs: Coming Soon...

Preview: Coming Soon...

Features:

  • Full weed planting, growing, drying, bagging, and joint system for dispensary job.
  • Utilizing KVP to sync vending machine prices, plants, and drying racks across server restarts.
  • Joint System:
    • Roll joints in your inventory using papers and dried bud.
    • 3 custom buffs:
      • Strength
      • Health
      • Focus
    • 6 custom effects:
      • Normal High
      • Bad/Good Trip (Configurable chance for bad trips when trip effect is applied)
      • Bright
      • Slow Mo
      • Fast Mo
      • Ragdoll
  • Strains:
    • Create unlimited custom strains to grow and sell.
    • Set multiple buffs/effects on strains with configurable min/max duration.
    • Set custom growth rates, dehydration rates, quality reduction amount, length of time to dry, and threshold for hydration before plant loses quality.
    • Plant quality affects the buds output on harvest.
    • Customize all strains names, description, and image.
  • Vending Machines:
    • Players with the dispensary job can manage their vending machines stock and the prices of items.
    • Players can purchase from the vending machines.
  • Interactions:
    • Use target or sleepless_interact
    • Drying Racks
    • Bagging Stations
    • Vending Machines
    • Plants
    • Storage
  • Growing:
    • Configurable thresholds for bud output amount based on the quality of the plant.
    • Configurable chance of receiving seeds from harvested plants.
    • Configure how much water is added to the plants when watered.
    • Configure max amount of plants that can be put on the drying rack at once.
  • Bagging:
    • Configurable minigame for bagging weed.


Dependencies:
- ox_lib
- oxmysql
- ox_inventory
- ox_target or sleepless_interact
- Renewed-Lib