🟩 | Escrowed 🟥 | Open SourceFrameworks: 🟩 | QB Core 🟩 | QBX Core 🟩 | OX Core 🟩 | ND Core 🟩 | ESX
**Docs: **LINK
**Preview: ** Coming Soon...
General Features
- Scan the nearest vehicle to read live native statuses:
- Engine Health
- Body Health
- Engine Temperature (with Normal → Overheating tiers)
- Fuel Level
- Fuel Tank Health
- Oil Level
- Per-tire condition (all 8 wheel positions)
- Per-window state (intact / broken)
- Color-coded health tiers (Excellent → Critical) so condition reads at a glance
- Configurable repair-cost estimates for engine & body damage
- Full, animated UI with a live "scanning" sequence
- Framework-agnostic: works on QBX, QB, ESX, ND & OX out of the box
Diagnostic Trouble Codes
- Active fault codes surface automatically when a component drops below its threshold
- Ships with example codes (e.g. P0300 Engine Misfire, P0455 Fuel System Leak)
- Fully configurable - add your own codes, thresholds, and the component each one watches
Vehicle Reports
- Create service reports attached to a vehicle's identifier (plate/VIN)
- Player-owned vehicles keep reports permanently; world-spawned vehicles keep temporary reports until server restart
- The current scan is snapshotted and saved with each report
- Edit reports if you're the author or hold the required job rank
- Delete reports with a confirmation step
Repair Estimates
- Per-part pricing: base fee + cost per % of damage, set independently for engine and body
- Configurable currency symbol
- Toggle the estimate panel off entirely if you don't want it
Access Control & Item Integration
- Job-gated access (define which jobs can use the scanner)
- Optional ox_inventory item requirement
- Flexible modes: job AND item, job OR item, or item only
- Optionally let players open the scanner by using the item from their inventory
Configuration
- Open, escrow-friendly config files
- Client-side functions you can edit:
- Get vehicle identifier (plate / VIN / custom)
- Get vehicle fuel level (any fuel resource)
- Emote handling on open/close
- Server-side functions you can edit:
- Item checks
- Get player data
- Check management role / ace permissions
- Check vehicle ownership
- Configure repair rates, health tiers, temperature tiers, and custom trouble codes
Dependencies:\